{"id":51,"date":"2024-05-03T01:16:37","date_gmt":"2024-05-02T17:16:37","guid":{"rendered":"https:\/\/nds.cool\/?p=51"},"modified":"2024-05-03T01:16:37","modified_gmt":"2024-05-02T17:16:37","slug":"dayz-expansion-ai-%e4%bb%a3%e7%a0%81%e4%b8%ad%e6%96%87%e5%af%b9%e7%85%a7","status":"publish","type":"post","link":"https:\/\/blog.wcld.top\/?p=51","title":{"rendered":"DayZ-Expansion-AI \u4ee3\u7801\u4e2d\u6587\u5bf9\u7167"},"content":{"rendered":"<pre class=\"corepress-code-pre\"><code>{\n    &quot;m_Version&quot;: 18,\n    &quot;Enabled&quot;: 1,   \/\/\u542f\u7528\u8fd9\u4e2a\u529f\u80fd\n    &quot;DespawnTime&quot;: 600.0,   \/\/\u5237\u65b0\u65f6\u95f4\n    &quot;RespawnTime&quot;: -1.0,    \/\/\u662f\u5426\u91cd\u751f -1\u4f7f\u7528AIsettings.json\u6587\u4ef6 -2\u4f7f\u7528\u4e0a\u4e00\u6761\u8bbe\u7f6e\u7684\u5237\u65b0\u65f6\u95f4\n    &quot;MinDistRadius&quot;: 400.0, \n    &quot;MaxDistRadius&quot;: 1000.0,\n    &quot;DespawnRadius&quot;: 1100.0,    \/\/\u5237\u65b0\u7684\u6700\u5927\u8ddd\u79bb\n    &quot;AccuracyMin&quot;: -1.0,        \/\/\u6700\u5c0f\u51c6\u5ea6\uff0c-1\u4f7f\u7528AIsettings.json\u6587\u4ef6\n    &quot;AccuracyMax&quot;: -1.0,        \/\/\u6700\u5927\u51c6\u5ea6\uff0c-1\u4f7f\u7528AIsettings.json\u6587\u4ef6\n    &quot;ThreatDistanceLimit&quot;: -1.0,    \/\/\u5a01\u80c1\u8ddd\u79bb\uff0c-1\u4f7f\u7528AIsettings.json\u6587\u4ef6\n    &quot;NoiseInvestigationDistanceLimit&quot;: -1.0,&middot;\n    &quot;DamageMultiplier&quot;: -1.0,   \/\/\u4f24\u5bb3\u589e\u76ca\uff0c-1\u4f7f\u7528AIsettings.json\u6587\u4ef6\n    &quot;DamageReceivedMultiplier&quot;: -1.0,\n    &quot;ObjectPatrols&quot;: [      \/\/\u7cfb\u7edf\u4e8b\u4ef6\u3001\u5730\u70b9\u5de1\u903b\n        {\n            &quot;Name&quot;: &quot;&quot;,\n            &quot;Faction&quot;: &quot;West&quot;,  \/\/\u9635\u8425\u5c5e\u6027\uff0c\n            &quot;Formation&quot;: &quot;&quot;,    \/\/\u9635\u578b\uff0cFile\u3001Vee\u3001Wall\u3001RANDOM\uff08\u4e00\u884c\u3001V\u578b\u3001\u5706\u5f62\u3001\u968f\u673a\uff09\n            &quot;FormationLooseness&quot;: 0.0,  \/AI\u4e4b\u95f4\u95f4\u9694\u591a\u5c11\n            &quot;LoadoutFile&quot;: &quot;&quot;,  \/\/\u88c5\u5907\u4f7f\u7528\u7684\u6587\u4ef6\n            &quot;Units&quot;: [],\n            &quot;NumberOfAI&quot;: -3,   \/\/\u961f\u4f0d\u4eba\u6570 -3\u4e3a3\u4e2a\u4eba\u4ee5\u5185\n            &quot;Behaviour&quot;: &quot;HALT_OR_ALTERNATE&quot;,   \/\/\u884c\u4e3a\n            &quot;Speed&quot;: &quot;WALK&quot;,    \/\/\u5de1\u903b\u901f\u5ea6\n            &quot;UnderThreatSpeed&quot;: &quot;SPRINT&quot;,   \/\/\u5a01\u80c1\u4e0b\u7684\u901f\u5ea6\n            &quot;CanBeLooted&quot;: 1,   \/\/\u80fd\u4e0d\u80fd\u88ab\u641c\u522e\n            &quot;UnlimitedReload&quot;: 0,   \/\/\u65e0\u9650\u88c5\u586b\uff0c0-1\n            &quot;SniperProneDistanceThreshold&quot;: 0.0,    \/\/\u8ddd\u79bb\u654c\u4eba\u591a\u5c11\u7c73\u722c\u4e0b\u653b\u51fb\n            &quot;AccuracyMin&quot;: -1.0,    \/\/\u6700\u5c0f\u51c6\u5ea6\uff0c-1\u4f7f\u7528AIsettings.json\u6587\u4ef6\n            &quot;AccuracyMax&quot;: -1.0,    \/\/\u6700\u5927\u51c6\u5ea6\uff0c-1\u4f7f\u7528AIsettings.json\u6587\u4ef6\n            &quot;ThreatDistanceLimit&quot;: -1.0,    \/\/\u53d7\u5a01\u80c1\u8ddd\u79bb\uff0c-1\u4f7f\u7528AIsettings.json\u6587\u4ef6\n            &quot;NoiseInvestigationDistanceLimit&quot;: -1.0,    \/\/\u5bdf\u89c9\u5a01\u80c1\u7684\u8ddd\u79bb\uff0c-1\u4f7f\u7528AIsettings.json\u6587\u4ef6\n            &quot;DamageMultiplier&quot;: -1.0,   \/\/\u4f24\u5bb3\u589e\u76ca\uff0c-1\u4f7f\u7528AIsettings.json\u6587\u4ef6\n            &quot;DamageReceivedMultiplier&quot;: -1.0,\n            &quot;MinDistRadius&quot;: -1.0,\n            &quot;MaxDistRadius&quot;: -1.0,\n            &quot;DespawnRadius&quot;: -1.0,\n            &quot;MinSpreadRadius&quot;: 5.0,\n            &quot;MaxSpreadRadius&quot;: 20.0,\n            &quot;Chance&quot;: 1.0,  \/\/\u5237\u65b0\u51e0\u7387\uff0c1\u662f\u5fc5\u5237\n            &quot;WaypointInterpolation&quot;: &quot;&quot;,\n            &quot;DespawnTime&quot;: -1.0,\n            &quot;RespawnTime&quot;: -2.0,\n            &quot;ClassName&quot;: &quot;Wreck_UH1Y&quot;   \/\/\u5760\u673a\u70b9\u5237\u65b0\n        },\n        {\n            &quot;Name&quot;: &quot;&quot;,\n            &quot;Faction&quot;: &quot;East&quot;,\n            &quot;Formation&quot;: &quot;&quot;,\n            &quot;FormationLooseness&quot;: 0.0,\n            &quot;LoadoutFile&quot;: &quot;&quot;,\n            &quot;Units&quot;: [],\n            &quot;NumberOfAI&quot;: -3,\n            &quot;Behaviour&quot;: &quot;HALT_OR_ALTERNATE&quot;,\n            &quot;Speed&quot;: &quot;WALK&quot;,\n            &quot;UnderThreatSpeed&quot;: &quot;SPRINT&quot;,\n            &quot;CanBeLooted&quot;: 1,\n            &quot;UnlimitedReload&quot;: 0,\n            &quot;SniperProneDistanceThreshold&quot;: 0.0,\n            &quot;AccuracyMin&quot;: -1.0,\n            &quot;AccuracyMax&quot;: -1.0,\n            &quot;ThreatDistanceLimit&quot;: -1.0,\n            &quot;NoiseInvestigationDistanceLimit&quot;: -1.0,\n            &quot;DamageMultiplier&quot;: -1.0,\n            &quot;DamageReceivedMultiplier&quot;: -1.0,\n            &quot;MinDistRadius&quot;: -1.0,\n            &quot;MaxDistRadius&quot;: -1.0,\n            &quot;DespawnRadius&quot;: -1.0,\n            &quot;MinSpreadRadius&quot;: 5.0,\n            &quot;MaxSpreadRadius&quot;: 20.0,\n            &quot;Chance&quot;: 1.0,\n            &quot;WaypointInterpolation&quot;: &quot;&quot;,\n            &quot;DespawnTime&quot;: -1.0,\n            &quot;RespawnTime&quot;: -2.0,\n            &quot;ClassName&quot;: &quot;Wreck_Mi8_Crashed&quot;\n        },\n        {\n            &quot;Name&quot;: &quot;&quot;,\n            &quot;Faction&quot;: &quot;East&quot;,\n            &quot;Formation&quot;: &quot;&quot;,\n            &quot;FormationLooseness&quot;: 0.0,\n            &quot;LoadoutFile&quot;: &quot;PoliceLoadout&quot;,\n            &quot;Units&quot;: [],\n            &quot;NumberOfAI&quot;: -3,\n            &quot;Behaviour&quot;: &quot;HALT_OR_ALTERNATE&quot;,\n            &quot;Speed&quot;: &quot;WALK&quot;,\n            &quot;UnderThreatSpeed&quot;: &quot;SPRINT&quot;,\n            &quot;CanBeLooted&quot;: 1,\n            &quot;UnlimitedReload&quot;: 0,\n            &quot;SniperProneDistanceThreshold&quot;: 0.0,\n            &quot;AccuracyMin&quot;: -1.0,\n            &quot;AccuracyMax&quot;: -1.0,\n            &quot;ThreatDistanceLimit&quot;: -1.0,\n            &quot;NoiseInvestigationDistanceLimit&quot;: -1.0,\n            &quot;DamageMultiplier&quot;: -1.0,\n            &quot;DamageReceivedMultiplier&quot;: -1.0,\n            &quot;MinDistRadius&quot;: -1.0,\n            &quot;MaxDistRadius&quot;: -1.0,\n            &quot;DespawnRadius&quot;: -1.0,\n            &quot;MinSpreadRadius&quot;: 5.0,\n            &quot;MaxSpreadRadius&quot;: 20.0,\n            &quot;Chance&quot;: 1.0,\n            &quot;WaypointInterpolation&quot;: &quot;&quot;,\n            &quot;DespawnTime&quot;: -1.0,\n            &quot;RespawnTime&quot;: -2.0,\n            &quot;ClassName&quot;: &quot;Land_Wreck_sed01_aban1_police&quot;\n        },\n        {\n            &quot;Name&quot;: &quot;&quot;,\n            &quot;Faction&quot;: &quot;East&quot;,\n            &quot;Formation&quot;: &quot;&quot;,\n            &quot;FormationLooseness&quot;: 0.0,\n            &quot;LoadoutFile&quot;: &quot;PoliceLoadout&quot;,\n            &quot;Units&quot;: [],\n            &quot;NumberOfAI&quot;: -3,\n            &quot;Behaviour&quot;: &quot;HALT_OR_ALTERNATE&quot;,\n            &quot;Speed&quot;: &quot;WALK&quot;,\n            &quot;UnderThreatSpeed&quot;: &quot;SPRINT&quot;,\n            &quot;CanBeLooted&quot;: 1,\n            &quot;UnlimitedReload&quot;: 0,\n            &quot;SniperProneDistanceThreshold&quot;: 0.0,\n            &quot;AccuracyMin&quot;: -1.0,\n            &quot;AccuracyMax&quot;: -1.0,\n            &quot;ThreatDistanceLimit&quot;: -1.0,\n            &quot;NoiseInvestigationDistanceLimit&quot;: -1.0,\n            &quot;DamageMultiplier&quot;: -1.0,\n            &quot;DamageReceivedMultiplier&quot;: -1.0,\n            &quot;MinDistRadius&quot;: -1.0,\n            &quot;MaxDistRadius&quot;: -1.0,\n            &quot;DespawnRadius&quot;: -1.0,\n            &quot;MinSpreadRadius&quot;: 5.0,\n            &quot;MaxSpreadRadius&quot;: 20.0,\n            &quot;Chance&quot;: 1.0,\n            &quot;WaypointInterpolation&quot;: &quot;&quot;,\n            &quot;DespawnTime&quot;: -1.0,\n            &quot;RespawnTime&quot;: -2.0,\n            &quot;ClassName&quot;: &quot;Land_Wreck_sed01_aban2_police&quot;\n        },\n        {\n            &quot;Name&quot;: &quot;&quot;,\n            &quot;Faction&quot;: &quot;West&quot;,\n            &quot;Formation&quot;: &quot;&quot;,\n            &quot;FormationLooseness&quot;: 0.0,\n            &quot;LoadoutFile&quot;: &quot;NBCLoadout&quot;,\n            &quot;Units&quot;: [],\n            &quot;NumberOfAI&quot;: -3,\n            &quot;Behaviour&quot;: &quot;HALT_OR_ALTERNATE&quot;,\n            &quot;Speed&quot;: &quot;JOG&quot;,\n            &quot;UnderThreatSpeed&quot;: &quot;SPRINT&quot;,\n            &quot;CanBeLooted&quot;: 1,\n            &quot;UnlimitedReload&quot;: 0,\n            &quot;SniperProneDistanceThreshold&quot;: 0.0,\n            &quot;AccuracyMin&quot;: -1.0,\n            &quot;AccuracyMax&quot;: -1.0,\n            &quot;ThreatDistanceLimit&quot;: -1.0,\n            &quot;NoiseInvestigationDistanceLimit&quot;: -1.0,\n            &quot;DamageMultiplier&quot;: -1.0,\n            &quot;DamageReceivedMultiplier&quot;: -1.0,\n            &quot;MinDistRadius&quot;: -1.0,\n            &quot;MaxDistRadius&quot;: -1.0,\n            &quot;DespawnRadius&quot;: -1.0,\n            &quot;MinSpreadRadius&quot;: 0.0,\n            &quot;MaxSpreadRadius&quot;: 150.0,\n            &quot;Chance&quot;: 1.0,\n            &quot;WaypointInterpolation&quot;: &quot;&quot;,\n            &quot;DespawnTime&quot;: -1.0,\n            &quot;RespawnTime&quot;: -2.0,\n            &quot;ClassName&quot;: &quot;ContaminatedArea_Static&quot;\n        },\n        {\n            &quot;Name&quot;: &quot;&quot;,\n            &quot;Faction&quot;: &quot;West&quot;,\n            &quot;Formation&quot;: &quot;&quot;,\n            &quot;FormationLooseness&quot;: 0.0,\n            &quot;LoadoutFile&quot;: &quot;NBCLoadout&quot;,\n            &quot;Units&quot;: [],\n            &quot;NumberOfAI&quot;: -3,\n            &quot;Behaviour&quot;: &quot;HALT_OR_ALTERNATE&quot;,\n            &quot;Speed&quot;: &quot;JOG&quot;,\n            &quot;UnderThreatSpeed&quot;: &quot;SPRINT&quot;,\n            &quot;CanBeLooted&quot;: 1,\n            &quot;UnlimitedReload&quot;: 0,\n            &quot;SniperProneDistanceThreshold&quot;: 0.0,\n            &quot;AccuracyMin&quot;: -1.0,\n            &quot;AccuracyMax&quot;: -1.0,\n            &quot;ThreatDistanceLimit&quot;: -1.0,\n            &quot;NoiseInvestigationDistanceLimit&quot;: -1.0,\n            &quot;DamageMultiplier&quot;: -1.0,\n            &quot;DamageReceivedMultiplier&quot;: -1.0,\n            &quot;MinDistRadius&quot;: -1.0,\n            &quot;MaxDistRadius&quot;: -1.0,\n            &quot;DespawnRadius&quot;: -1.0,\n            &quot;MinSpreadRadius&quot;: 0.0,\n            &quot;MaxSpreadRadius&quot;: 150.0,\n            &quot;Chance&quot;: 1.0,\n            &quot;WaypointInterpolation&quot;: &quot;&quot;,\n            &quot;DespawnTime&quot;: -1.0,\n            &quot;RespawnTime&quot;: -2.0,\n            &quot;ClassName&quot;: &quot;ContaminatedArea_Dynamic&quot;\n        }\n    ],\n    &quot;Patrols&quot;: [    \/\/\u533a\u57df\u5de1\u903b\u961f\n        {\n            &quot;Name&quot;: &quot;&quot;,\n            &quot;Faction&quot;: &quot;West&quot;,\n            &quot;Formation&quot;: &quot;&quot;,\n            &quot;FormationLooseness&quot;: 0.0,\n            &quot;LoadoutFile&quot;: &quot;&quot;,\n            &quot;Units&quot;: [],\n            &quot;NumberOfAI&quot;: -3,\n            &quot;Behaviour&quot;: &quot;ALTERNATE&quot;,\n            &quot;Speed&quot;: &quot;WALK&quot;,\n            &quot;UnderThreatSpeed&quot;: &quot;SPRINT&quot;,\n            &quot;CanBeLooted&quot;: 1,\n            &quot;UnlimitedReload&quot;: 0,\n            &quot;SniperProneDistanceThreshold&quot;: 0.0,\n            &quot;AccuracyMin&quot;: -1.0,\n            &quot;AccuracyMax&quot;: -1.0,\n            &quot;ThreatDistanceLimit&quot;: -1.0,\n            &quot;NoiseInvestigationDistanceLimit&quot;: -1.0,\n            &quot;DamageMultiplier&quot;: -1.0,\n            &quot;DamageReceivedMultiplier&quot;: -1.0,\n            &quot;MinDistRadius&quot;: -1.0,\n            &quot;MaxDistRadius&quot;: -1.0,\n            &quot;DespawnRadius&quot;: -1.0,\n            &quot;MinSpreadRadius&quot;: 1.0,\n            &quot;MaxSpreadRadius&quot;: 100.0,\n            &quot;Chance&quot;: 1.0,\n            &quot;WaypointInterpolation&quot;: &quot;&quot;,\n            &quot;DespawnTime&quot;: -1.0,\n            &quot;RespawnTime&quot;: -2.0,\n            &quot;UseRandomWaypointAsStartPoint&quot;: 1,\n            &quot;Waypoints&quot;: [\n                [\n                    4211.22265625,  \/\/x\u8f74\n                    109.02338409423828,     \/\/\u9ad8\u5ea6\u5750\u6807\uff0c\u4e00\u822c0.0\u662f\u5728\u5730\u9762\u4e0a\u5237\u65b0\uff0c\u9664\u975e\u5728\u697c\u4e0a\u6216\u8005\u7279\u6b8a\u4f4d\u7f6e\n                    6382.064453125  \/\/y\u8f74\n                ],\n                [\n                    4151.66259765625,\n                    105.45065307617188,\n                    6080.29443359375\n                ],\n                [\n                    4160.9716796875,\n                    105.41259765625,\n                    6035.10302734375\n                ],\n                [\n                    4160.69921875,\n                    106.25148010253906,\n                    5906.830078125\n                ],\n                [\n                    4107.86279296875,\n                    108.93052673339844,\n                    5898.48291015625\n                ],\n                [\n                    4057.258056640625,\n                    114.17473602294922,\n                    5584.595703125\n                ],\n                [\n                    4084.56005859375,\n                    113.232421875,\n                    5494.5400390625\n                ],\n                [\n                    4079.30810546875,\n                    113.80116271972656,\n                    5435.953125\n                ],\n                [\n                    4081.73583984375,\n                    113.40250396728516,\n                    5385.576171875\n                ],\n                [\n                    4067.26611328125,\n                    109.78838348388672,\n                    4904.5087890625\n                ],\n                [\n                    4126.5048828125,\n                    107.37117767333985,\n                    4647.12890625\n                ]\n            ]\n        },\n        {\n            &quot;Name&quot;: &quot;&quot;,\n            &quot;Faction&quot;: &quot;West&quot;,\n            &quot;Formation&quot;: &quot;&quot;,\n            &quot;FormationLooseness&quot;: 0.0,\n            &quot;LoadoutFile&quot;: &quot;&quot;,\n            &quot;Units&quot;: [],\n            &quot;NumberOfAI&quot;: -3,\n            &quot;Behaviour&quot;: &quot;ALTERNATE&quot;,\n            &quot;Speed&quot;: &quot;WALK&quot;,\n            &quot;UnderThreatSpeed&quot;: &quot;SPRINT&quot;,\n            &quot;CanBeLooted&quot;: 1,\n            &quot;UnlimitedReload&quot;: 0,\n            &quot;SniperProneDistanceThreshold&quot;: 0.0,\n            &quot;AccuracyMin&quot;: -1.0,\n            &quot;AccuracyMax&quot;: -1.0,\n            &quot;ThreatDistanceLimit&quot;: -1.0,\n            &quot;NoiseInvestigationDistanceLimit&quot;: -1.0,\n            &quot;DamageMultiplier&quot;: -1.0,\n            &quot;DamageReceivedMultiplier&quot;: -1.0,\n            &quot;MinDistRadius&quot;: -1.0,\n            &quot;MaxDistRadius&quot;: -1.0,\n            &quot;DespawnRadius&quot;: -1.0,\n            &quot;MinSpreadRadius&quot;: 1.0,\n            &quot;MaxSpreadRadius&quot;: 100.0,\n            &quot;Chance&quot;: 1.0,\n            &quot;WaypointInterpolation&quot;: &quot;&quot;,\n            &quot;DespawnTime&quot;: -1.0,\n            &quot;RespawnTime&quot;: -2.0,\n            &quot;UseRandomWaypointAsStartPoint&quot;: 1,\n            &quot;Waypoints&quot;: [\n                [\n                    4508.8603515625,\n                    109.34727478027344,\n                    6230.75146484375\n                ],\n                [\n                    4448.49072265625,\n                    109.37779235839844,\n                    6025.892578125\n                ],\n                [\n                    4546.90283203125,\n                    112.05754852294922,\n                    6126.59033203125\n                ],\n                [\n                    4613.9755859375,\n                    110.16388702392578,\n                    6112.86962890625\n                ],\n                [\n                    4563.82568359375,\n                    110.69610595703125,\n                    5797.4501953125\n                ],\n                [\n                    4551.8056640625,\n                    110.55508422851563,\n                    5652.876953125\n                ],\n                [\n                    4312.20361328125,\n                    110.75215148925781,\n                    5366.94189453125\n                ]\n            ]\n        },\n        {\n            &quot;Name&quot;: &quot;&quot;,\n            &quot;Faction&quot;: &quot;Raiders&quot;,\n            &quot;Formation&quot;: &quot;&quot;,\n            &quot;FormationLooseness&quot;: 0.0,\n            &quot;LoadoutFile&quot;: &quot;&quot;,\n            &quot;Units&quot;: [],\n            &quot;NumberOfAI&quot;: 1,\n            &quot;Behaviour&quot;: &quot;ALTERNATE&quot;,\n            &quot;Speed&quot;: &quot;WALK&quot;,\n            &quot;UnderThreatSpeed&quot;: &quot;SPRINT&quot;,\n            &quot;CanBeLooted&quot;: 1,\n            &quot;UnlimitedReload&quot;: 0,\n            &quot;SniperProneDistanceThreshold&quot;: 0.0,\n            &quot;AccuracyMin&quot;: -1.0,\n            &quot;AccuracyMax&quot;: -1.0,\n            &quot;ThreatDistanceLimit&quot;: -1.0,\n            &quot;NoiseInvestigationDistanceLimit&quot;: -1.0,\n            &quot;DamageMultiplier&quot;: -1.0,\n            &quot;DamageReceivedMultiplier&quot;: -1.0,\n            &quot;MinDistRadius&quot;: -1.0,\n            &quot;MaxDistRadius&quot;: -1.0,\n            &quot;DespawnRadius&quot;: -1.0,\n            &quot;MinSpreadRadius&quot;: 1.0,\n            &quot;MaxSpreadRadius&quot;: 100.0,\n            &quot;Chance&quot;: 1.0,\n            &quot;WaypointInterpolation&quot;: &quot;&quot;,\n            &quot;DespawnTime&quot;: -1.0,\n            &quot;RespawnTime&quot;: -2.0,\n            &quot;UseRandomWaypointAsStartPoint&quot;: 1,\n            &quot;Waypoints&quot;: [\n                [\n                    10545.6875,\n                    38.03715515136719,\n                    10384.205078125\n                ],\n                [\n                    10502.615234375,\n                    40.37776184082031,\n                    10464.7548828125\n                ],\n                [\n                    10700.634765625,\n                    34.34654235839844,\n                    10461.470703125\n                ],\n                [\n                    10645.3505859375,\n                    36.45183563232422,\n                    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